CargoHex
A downloadable game for Windows, macOS, and Linux
CARGOHEX — PLAYABLE DEMO
Drive. Fight. Haul. Extract.
You command the CX-7, an armoured combat hauler working the ash corridors outside Meridian Depot 7. A convoy has gone down beyond the contact yards. Its cargo, a volatile HEX reactor core, is still out there.
Your contract: drive in, load the core, and get it back to the North Gate.
The run
- Drive in through a ruined industrial corridor, past a broken overpass and the contact yards.
- Load the HEX core at the crash site. It makes the CX-7 heavier and slower, and every hostile in the sector comes after it.
- Escape while a brief HEX Surge Shield holds, then fight your way back along the return road.
- Hold the extraction pad at the North Gate until the countdown finishes.
Combat
- Autocannon: heat-limited, with tracers and target brackets.
- HK-3 lock-on missiles: follow-cam shots on locked targets.
- Counter-missiles: shoot down hostile rockets the moment the HUD calls COUNTER.
- Three hostile vehicle types: the fast, flanking Interceptor; the balanced Raider; and the slow Heavy that controls the gate approach.
- Pursuers take turns attacking instead of all at once, and each gives a short warning before it opens fire.
Pickups on the road
- TWIN-LINK: a module that docks a second barrel for alternating fire, for a limited time.
- ARMOUR CELL: roadside repair cases that restore armour when you drive through them. Spot one when you are hurt and decide whether the detour is worth it.
- Salvage crates: worth contract credits.
Also in the demo
- A guided first-run game tour that teaches each control as you need it. You can replay or skip it.
- Keyboard & mouse and controller support, with on-screen prompts that follow the device you are using. Steam Deck–style controller layouts work.
- Photo mode, graphics quality presets, render scale, and audio and control settings.
- Every model, texture, sound and music layer is generated in code by the game itself.
Controls
| Action | Keyboard & mouse | Controller |
|---|---|---|
| Accelerate | W / ↑ | Right trigger |
| Brake / reverse | S / ↓ | Left trigger |
| Steer | A / D or ← / → | Left stick |
| Fire autocannon | Left mouse button | Right bumper |
| Missile / counter-missile | Right mouse button or Q | Left bumper |
| Boost | Shift or Space | A (bottom face button) |
| Look around | Mouse | Right stick |
| Reset camera | C | — |
| Pause | Esc | Start / Menu |
The game tour on the first contract teaches all of these in context.
System requirements (provisional)
- OS: Windows 10/11 64-bit, a 64-bit Linux desktop (x86_64), or macOS 11+ (Apple Silicon or Intel).
- Graphics: a GPU with OpenGL 3.3 support (Godot Compatibility renderer).
- Memory: 4 GB RAM.
- Disk: about 120 MB (Windows, extracted), 75 MB (Linux).
- If the game runs slowly, lower Settings → Display → Graphics Quality and Render Scale.
This is a demo. It contains one complete contract, not a full campaign. Garage systems shown in the menus (other weapons, more contracts) are not available in this build.
What's next
CargoHex is in active development. The demo is here to find out what players enjoy, and feedback will shape future updates. There is no release date yet.
If you enjoy the demo, consider leaving a rating or comment. Feedback helps shape future updates.
Developed by Ojaskara Studio.
| Published | 1 day ago |
| Status | In development |
| Platforms | Windows, macOS, Linux |
| Author | Ojaskara |
| Genre | Action, Shooter |
| Made with | Godot |
| Tags | 3D, cars, Controller, demo, Driving, Godot, Post-apocalyptic, Singleplayer, vehicle-combat |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Mouse, Xbox controller, Gamepad (any), Playstation controller |
| Accessibility | Configurable controls, Interactive tutorial |
| AI Disclosure | AI Assisted, Code, Text |
Download
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